Forest team partners with a real-tree-planting organization, Trees for the Future, to plant real trees on the earth. When our users spend virtual coins they earn in Forest on planting real trees, Forest team donates our partner and create orders of planting. 1 Tree Survival Map (VERY HARD) Challenge / Adventure Map.
My new branching library makes tracking child/parent relationships between branches quite easy, so I wanted to see if I could build a simple interactive demo that took advantage of this. The result was the demo below that lets you roll over the end of any branch of the dynamically generated tree and see it traced back through its parents to the trunk it originated from. Each place it branched from a parent is indicated by a circle.
Werther quest mac os. The real challenge in building this arose due to the fact that there are no sprites that correspond to branches â all the branch instances share a single canvas that they draw to with the drawing API, and those vector graphics are blitted to a bitmap before you ever see them. This means there is nothing to register rollovers, and I cannot (easily) dynamically update the appearance of branches in response to an interaction. To solve this, I did two things:
While it wasn’t hugely complicated, it was an interesting programming exercise trying to architect it in a clean way (without relying on things like singletons or root references), and getting it to work properly.
Now I need to try to think of something neat to do with this logic. Ideas are welcome. Billionaire casino redeem code. 🙂
In the previous tree drawing demo, Maz pointed out that the first tree to draw always looks the same if you reload the page. This is because I am using a seeded random class I’ve been working on, and will share in the next few days. The first draw always uses the same seed, whereas subsequent draws (when you click the SWF) use a random seed. I decided to leave that behaviour intact for this demo so people could check it out. If it doesn’t draw the same tree for you each time you reload, let me know your OS, browser, and player version â I’m studying how parts of this work with garbage collection and memory allocation on different systems. More on that in a future post.